﻿/// <reference path="../game/fourkill.util.js" />
/// <reference path="../painters/fourkill.painter.singletons.js" />

var MistObject = GameObject.extend({
    initialize: function initialize(distance, percentange) {
        GameObject.initialize.call(this);
        this.locationRelativeToCamera.distance = distance;
        this.percentage = percentange;
        this.color = "rgba(240, 240, 240, 0.09)";
    },
    updateLocation: function updateLocation() { },
    getPainter: function getPainter() { return Painters.Mist; }
});
